Baldur's Gate 3
Leave No One BehindHidden TrophyTrophy in Baldur's Gate 3
Save every tiefling refugee you can throughout the game in a single playthrough.
Its name, description and guide are folded away until you ask.Show this trophy
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The tiefling refugees in the Emerald Grove are in danger again and again across all three acts. The trophy unlocks at the credits if every one who can be saved is alive. Some die in every game and do not count against you. If any other tiefling dies, by your hand or because of your choices, reload a save. The progress checklists hold these steps in order.
Act 1, before the grove's fate is settled
- Talk Arka out of killing Sazza (step 1 of
She Cannot be Caged!). - Save Nadira from the bugbear attacking her on the hill east of the grove gate.
- Persuade Rolan, arguing with his siblings in the grove, to stay.
- Save the child Mirkon from the harpies on the beach below the cliffs east of the grove.
- Convince Kagha, the druid leader, to let the child Arabella go.
- Never join the goblins' raid, and never let the druids finish their ritual to seal the grove. Defeat the three goblin leaders in their camp, which saves the grove.
- After the leaders fall, take a long rest for the grove's celebration before you go past the Mountain Pass or into the Shadow-Cursed Lands. If you leave first, the tieflings set off without you and the trophy is missed.
Act 2, before the Shadowfell (spoilers)Show
- When the Last Light Inn is attacked, protect Isobel, the cleric who shields it. If she is taken, the curse kills everyone inside. Keep Alfira, Rolan and Cerys alive in the fight.
- Save Rolan from the shadows near the toll house outside Moonrise Towers. Go straight there once you hear he has left the inn.
- Find Arabella's parents in the House of Healing in Reithwin and tell her what happened.
- Free all the prisoners in Moonrise Towers (
Under Lock and Key) and talk to Alfira at the inn afterwards.
End of Act 2 (spoilers)Show
- Free the Nightsong in the Shadowfell.
- In the Mind Flayer Colony under Moonrise Towers, free Zevlor, the tieflings' old leader, from his pod and keep him alive in the fight that follows.
Act 3 (spoilers)Show
- Find Mol, the young tiefling thief, in the Guildhall in the Lower City and talk to her. Keep her alive in any fight there.
- If you fight the wizard Lorroakan at Sorcerous Sundries, Rolan fights on your side. Do not let him die.
- In the final battle, do not call on Zevlor's soldiers.