Baldur's Gate 3
PS555 trophiesReleased 2023
- Difficulty
- 8/10
- Time to platinum
- 80–200 hourshrs
- Playthroughs
- 1–2
- Platinum rate
- 0.8%
- Missable29
- Offline55(1
, 3
, 4
, 47
) - OnlineNone
- GlitchedNone
Baldur's Gate 3 Guide & Roadmap
Baldur's Gate 3's platinum takes two runs. The first, with a character of your own on Balanced, earns all but three trophies, and most of those can be missed: each of the three acts closes places behind it, and the game ends at the credits. Keep a save from the start of each act. The second run, as the Dark Urge on Tactician, is the hard part.
1The prologue and Act 1
At character creation:
- Create your own character, not an origin character (a companion you could play as instead) or the Dark Urge. Trophies from a companion's story cannot be earned as that companion: you cannot date Karlach while playing as her, for example.
- Play on Balanced, the normal difficulty. Explorer, the easy one, turns off multiclassing, which the multiclassing trophy in Step 5 needs.
- Romance Karlach, a tiefling barbarian you recruit on the Risen Road, and nobody else before her date in Act 3.
- Never pay Withers, a skeleton who joins your camp, to change a character's class. The multiclassing trophy does not count after that.
The game opens on the nautiloid, a mind flayer ship that has put a tadpole, a mind flayer larva, in your head. At its helm the devil Commander Zhalk is fighting a mind flayer. Kill him before you touch the helm's console (
Devil's in the Details).The ship crashes in the Wilderness, the region of Act 1. Nearby is the Emerald Grove, a druid grove sheltering tiefling refugees, which a goblin war band camped to the west is about to attack. Before that fight is decided, save the tieflings in danger in and around the grove, and help Sazza, a goblin caged in the grove, escape and survive her own side. Recruit Wyll, a warlock defending the gate, without promising to kill the devil he hunts. Never side with the goblins. Act 1: Before the Emerald Grove is settled has each step.
Act 1: Before leaving for the Shadow-Cursed Lands holds the act's other missable trophies and your companions' camp scenes. They lie across the Wilderness, the Underdark caverns beneath it and the Mountain Pass. Karlach joins only once you kill the paladins of Tyr hunting her, led by Anders in the toll house on the Risen Road. Do it before you go past the Mountain Pass or into the Shadow-Cursed Lands, or she leaves.
2Act 2
The Shadow-Cursed Lands lie under a deadly curse of darkness. Moonrise Towers, a fortress across the river, is the base of the cult of the Absolute, the cult that spreads the tadpoles. Act 2: Before the Shadowfell has the steps. Plan these:
- In the hall of Moonrise Towers, the cult's leader Ketheric Thorm judges some goblin prisoners, Sazza among them. Speak up for them so they go free (
She Cannot be Caged!). - When Mizora, the devil Wyll made his pact with, visits your camp, pass the checks in the talk and make her agree to free him.
Spoilers: the end of Act 2Show
In the Shadowfell, free the Nightsong, a prisoner Ketheric keeps there. She fights on your side in the act's last battle, which is hard without her. Beneath Moonrise Towers lies the Mind Flayer Colony. Act 2: The assault on Moonrise Towers has the last steps. The colony ends with the fight against Ketheric (
No Free Lunches).- In the hall of Moonrise Towers, the cult's leader Ketheric Thorm judges some goblin prisoners, Sazza among them. Speak up for them so they go free (
3Act 3 and the endings
Act 3 is the city of Baldur's Gate: Rivington, the district outside the walls where you arrive, and the Lower City inside them. Act 3: Before the final battle has the steps, among them the last ones for the tieflings. Plan these:
- Take a long rest at camp soon after you first enter the Lower City. Karlach asks you on a date. Accept and show interest (
Hot Date). - When Mizora returns to camp and makes Wyll choose, tell him to break his pact (
Loophole).
Spoilers: the Emperor and the endingsShow
The Emperor is the mind flayer who has been visiting your dreams. After Karlach's date, accept his advances at camp (
Mind Blown).Before the final battle he asks for the netherstones, the three stones that control the Netherbrain, the elder brain behind the cult. Refuse, and choose to become a mind flayer yourself. In the Upper City, kill the red dragon rather than run past it (
Interfectorem Draconis). Make a manual save before the final blow on the Netherbrain, then:- Command the brain to destroy the tadpoles and itself (
Hero of the Forgotten Realms).
Ceremorphosis and
Leave No One Behind unlock at the same credits. - Reload the save and dominate the brain instead (
Absolute Power Corrupts).
The final battle lists these steps.
- Take a long rest at camp soon after you first enter the Lower City. Karlach asks you on a date. Accept and show interest (
4The Dark Urge on Tactician
The Dark Urge is an origin you pick at character creation, a character with no memory and a violent urge whose own story leads to two trophies. Tactician, the hardest standard difficulty, adds a third. One such run could earn everything, but most players split it: every missable on the hardest difficulty, as a character whose story pulls against several of them, is a lot at once.
Start a new game as the Dark Urge on Tactician and never change the difficulty (
Critical Hit). Collect the best gear you know from the first run early. Dark Urge on Tactician has the steps.Spoilers: the Dark Urge's endingShow
In Act 3 the Dark Urge duels Orin, a cultist of Bhaal, the god of murder, in the Temple of Bhaal beneath the Lower City. Do not go down in the duel. When Bhaal speaks to you afterwards, accept his gift (
Embrace Your Urge). After the final battle, take control of the Netherbrain in Bhaal's name (
Sins of the Father).5What is left
A missed ending comes back from your save before the final blow, a missed missable from the save at the start of its act. Any time tracks the trophies you can earn in either run.
Trophies you may not have yet
Most unlock as you play, but these might not, so now is a great time to get them done:
- Give a hireling, an extra party member Withers makes for 100 gold, a level in all twelve classes once your party reaches level 12 (
Jack-of-all-Trades). - Take a long rest with only drinks as camp supplies, in the first run, where it takes half as many (
Bottoms Up). - Perform for the crowds in Rivington until they have paid you 100 gold (
Busker). - Get drunk and defeat twenty enemies, most easily the rats in the Elfsong Tavern's cellar, in the Lower City (
Punch Drunk).
- Give a hireling, an extra party member Withers makes for 100 gold, a level in all twelve classes once your party reaches level 12 (
Beyond the platinum: Honour Mode
Foehammer is in a trophy group of its own, so the platinum does not need it. It takes a run on Honour Mode, a difficulty harder than Tactician with a single save, where a party wipe ends the run.
Checklists
9 lists · 5 points of no return
In story order. Open a list to see its steps.
Any time18 steps · 18 trophies
Trophies you can earn at many points in either run. Each step says when you can start.
Dig up five buried chests
Act 1, once you carry a shovel
A mound of dirt appears when a party member notices something buried.
- Unlocks
Dig for Victory
- Unlocks
Pass a Detect Thoughts check in a conversation
Act 1, with Shadowheart's scroll
The goblins at the Blighted Village windmill are an early chance.
- Unlocks
No Penny Required
- Unlocks
Take four full long rests
Act 1 onwards
A rest with too few camp supplies is only partial and does not count.
- Unlocks
Bedrolls and Breakfast
- Unlocks
Complete ten background goals
Act 1 onwards
Every party member's goals count. Swap companions now and then.
- Unlocks
Roleplayer
- Unlocks
Break out of a prison cell
Act 1, Emerald Grove or goblin camp
Get caught stealing, choose prison, then escape through the gap in the cell.
- Unlocks
Escapologist
- Unlocks
Consume a parasite and unlock a power
Act 1, after your dream visitor tells you to use the tadpole
- Unlocks
Expand Your Mind
- Unlocks
Kill an enemy with an unarmed strike
Act 1 onwards
Unequip your weapons and punch a weakened enemy or a rat.
- Unlocks
Fists of Fury
- Unlocks
Hit an enemy with another enemy
Act 1 onwards, in combat
Use the Improvised Melee Weapon action on a light enemy, not Throw.
Kill an enemy with a fall
Act 1 onwards
Shove them off a high ledge.
- Unlocks
Shove Off
- Unlocks
Brew three different solutions
Act 1 onwards
Extract first, then brew. Keep a Night Orchid whole.
- Unlocks
Homebrewer
- Unlocks
Hire a hireling from Withers
Act 1, once Withers is at your camp
100 gold.
- Unlocks
Outsourcing
- Unlocks
Read 100 different books
Act 1 onwards
Letters and notes count. Send what you have read to the camp chest to keep count.
- Unlocks
Bookworm
- Unlocks
Make five attacks in one turn
From level 5, with a Fighter
Action Surge plus Haste.
- Unlocks
Action Surge
- Unlocks
Take a long rest on drinks alone
First run, once you have 40 supplies' worth of drinks
Choose only drinks as the camp supplies.
- Unlocks
Bottoms Up
- Unlocks
Give Shadowheart a night orchid
Act 2 or 3, once she has said she loves them
- Unlocks
To Bloom in Darkest Night
- Unlocks
Give a hireling a level in all twelve classes
Once your party reaches level 12
Use no respec from Withers before it.
- Unlocks
Jack-of-all-Trades
- Unlocks
Earn 100 gold by performing
Easiest in Act 3, in Rivington
A Bard with Expertise in Performance, in one session.
- Unlocks
Busker
- Unlocks
Defeat twenty enemies while drunk
Easiest in Act 3, in the Elfsong Tavern cellar
Drink first, then hit the rats with an area spell.
- Unlocks
Punch Drunk
- Unlocks
Prologue: Aboard the nautiloid1 step · 1 trophy
The mind flayer ship you wake up on.
Kill Commander Zhalk before touching the helm
Prologue, the helm
Free Us and Shadowheart on the way so you have four in the party.
- Unlocks
Devil's in the Details
- Unlocks
- Point of no return: Taking the helm of the nautiloid
Act 1: Before the Emerald Grove is settled13 steps · 6 trophies
The grove's fate is settled when you defeat the three goblin leaders in their camp, or when the goblins raid it. Going on to the Mountain Pass or the Shadow-Cursed Lands first settles it badly, so finish this list before you go.
Free Gale from the glowing portal
Act 1, near the crash site, as soon as you find it
Pass the Strength check. If you walk away he is gone.
- Needed for
Repairing the Weave
- Needed for
Save Nadira from the bugbear
Act 1, on the hill east of the Emerald Grove's gate
- Needed for
Leave No One Behind
- Needed for
Recruit Wyll without promising to kill the devil he hunts
Act 1, Emerald Grove
- Needed for
Loophole
- Needed for
Persuade Rolan to stay
Act 1, Emerald Grove
He is arguing with his siblings about leaving.
- Needed for
Leave No One Behind
- Needed for
Get Kagha to let Arabella go
Act 1, Emerald Grove
Persuade the druid leader to spare the child.
- Needed for
Leave No One Behind
- Needed for
Talk Arka down at Sazza's cage
Act 1, Emerald Grove, after the raid at the gate
Follow her to the cage and step between them.
- Needed for
Leave No One Behind - Needed for
She Cannot be Caged!
- Needed for
Lead Sazza out through the tunnel
Act 1, Emerald Grove
Keep her out of the fighting.
- Needed for
She Cannot be Caged!
- Needed for
Save Mirkon from the harpies
Act 1, beach below the cliffs east of the grove
- Needed for
Leave No One Behind
- Needed for
Spare the owlbear cub in its cave
Act 1, beside the Blighted Village
Get past or kill the mother. Never harm the cub.
- Needed for
You Have Two Hands for a Reason
- Needed for
Free the owlbear cub in the goblin camp
Act 1, goblin camp, before fighting the goblins
Persuade or intimidate the goblin running the chase, or buy the cub.
- Needed for
You Have Two Hands for a Reason
- Needed for
Vouch for Sazza in front of Minthara
Act 1, goblin camp library
Let Sazza leave the room before fighting Minthara.
- Needed for
She Cannot be Caged!
- Needed for
Defeat the three goblin leaders
Act 1, goblin camp
This saves the grove. Never join the raid.
- Needed for
Leave No One Behind - Needed for
Hot Date
- Needed for
Take a long rest for the grove's celebration
Act 1, at camp, right after the goblin leaders fall
Do it before you go past the Mountain Pass or into the Shadow-Cursed Lands, or the tieflings leave without you. It is the same night as Karlach's party step.
- Needed for
Leave No One Behind
- Needed for
- Point of no return: Settling the Emerald Grove
Act 1: Before leaving for the Shadow-Cursed Lands16 steps · 11 trophies
These areas stay open in Act 2 until you enter the Shadowfell, but going past the Mountain Pass (into the Rosymorn Monastery Trail) or into the Shadow-Cursed Lands ends many of their quests at once. Finish this list before either.
Recruit Scratch the dog
Act 1, north-east of the Blighted Village
Calm him, then let him have your scent.
- Needed for
Fetch Quest - Needed for
You Have Two Hands for a Reason
- Needed for
Recruit Karlach
Act 1, Risen Road
- Needed for
Hot Date
- Needed for
Kill the paladins hunting Karlach
Act 1, the toll house on the Risen Road, before you go past the Mountain Pass or into the Shadow-Cursed Lands
Anders leads them. If they are still alive when you leave, Karlach leaves for good.
- Needed for
Hot Date
- Needed for
Summon Shovel the quasit
Act 1, apothecary basement in the Blighted Village
Open only the first coffin on the right.
Give Dammon the first infernal iron
Act 1, Emerald Grove
For the engine in Karlach's chest.
- Needed for
Hot Date
- Needed for
Give Gale the magic items he asks for
Act 1, when he tells you about his hunger
If you refuse, he leaves.
- Needed for
Repairing the Weave
- Needed for
Let Astarion bite you at camp
Act 1, one of the first long rests
Stop him with the check that follows.
- Unlocks
Just a Nibble
- Unlocks
Spend the grove's party night with Karlach
Act 1, the celebration after the grove is saved
Talk to her before anyone else.
- Needed for
Hot Date
- Needed for
Play fetch with Scratch
Act 1, at camp
Take his ball, then throw it.
- Unlocks
Fetch Quest
- Unlocks
Help the owlbear cub on its three visits
Act 1, long rests at camp
On the third, pet Scratch and then the cub.
Beat Grym without the forge hammer
Act 1, Adamantine Forge in the Grymforge
- Unlocks
A Grym Fate
- Unlocks
Forge an item at the Adamantine Forge
Act 1, Grymforge, after Grym
- Unlocks
Forged in Blood and Fire
- Unlocks
Talk your way past Voss on the Risen Road
Act 1, by the way into the Mountain Pass
Killing him misses the trophy.
- Needed for
The Lich-Queen's Wrath
- Needed for
Take the Blood of Lathander
Act 1, under Rosymorn Monastery
Get the Dawnmaster's Crest in the monastery first.
- Unlocks
Taking Blood
- Unlocks
Accept Voss's alliance at camp
Act 1, the night after leaving the Mountain Pass
- Unlocks
The Lich-Queen's Wrath
- Unlocks
Kill the Spider Matriarch with every egg destroyed
Act 1, Whispering Depths under the Blighted Village
Destroy all three egg clusters before the fight starts.
- Unlocks
Pest Control
- Unlocks
Act 2: Before the Shadowfell10 steps · 8 trophies
The Shadowfell is the shadow realm you enter at the end of the Gauntlet of Shar, a temple under Reithwin.
Let Gale talk to Elminster
Act 2, on the way into the Shadow-Cursed Lands
- Unlocks
Repairing the Weave
- Unlocks
Give Dammon the second infernal iron
Act 2, Last Light Inn
- Needed for
Hot Date
- Needed for
Protect Isobel and the tieflings when the inn is attacked
Act 2, Last Light Inn
Save before talking to Isobel upstairs.
- Needed for
Leave No One Behind
- Needed for
Save Rolan from the shadows
Act 2, near the toll house outside Moonrise Towers
Go straight there once he has left the inn.
- Needed for
Leave No One Behind
- Needed for
Free Sazza at Moonrise Towers
Act 2, the hall of Moonrise Towers
Speak for the goblins Ketheric Thorm judges.
- Unlocks
She Cannot be Caged!
- Unlocks
Free every prisoner of Moonrise Towers
Act 2, Moonrise Towers prison
Then talk to Alfira at the Last Light Inn.
- Unlocks
Under Lock and Key - Needed for
Leave No One Behind
- Unlocks
Press Mizora to break Wyll's pact
Act 2, her visit at camp
Save before the Perception check in the talk.
- Needed for
Loophole
- Needed for
Talk the Toll Collector into exploding
Act 2, toll house in Reithwin
- Unlocks
Penny Pincher
- Unlocks
Kill the Surgeon before he operates
Act 2, House of Healing in Reithwin
- Unlocks
Non-invasive Procedure
- Unlocks
Tell Arabella what you found in the House of Healing
Act 2, after the House of Healing
- Needed for
Leave No One Behind
- Needed for
- Point of no return: Entering the Shadowfell
Act 2: The assault on Moonrise Towers4 steps · 3 trophies
From the Shadowfell to the end of Act 2.
Free the Nightsong
Act 2, the Shadowfell
- Needed for
Leave No One Behind - Needed for
No Free Lunches
- Needed for
Free Zevlor in the Mind Flayer Colony
Act 2, under Moonrise Towers
Keep him alive in the fight that follows.
- Needed for
Leave No One Behind
- Needed for
Free the one Mizora asked you to rescue
Act 2, Tadpoling Centre in the Mind Flayer Colony
Use the Unleash device, never Annihilate.
- Needed for
Loophole
- Needed for
Kill the Apostle of Myrkul before it eats a necromite
Act 2, the Mind Flayer Colony beneath Moonrise Towers
- Unlocks
No Free Lunches
- Unlocks
- Point of no return: Leaving for Baldur's Gate
Act 3: Before the final battle10 steps · 8 trophies
Rivington, Wyrm's Rock and the Lower City of Baldur's Gate.
Keep Rolan alive against Lorroakan
Act 3, Sorcerous Sundries
- Needed for
Leave No One Behind
- Needed for
Go on the date with Karlach
Act 3, the first long rest in the Lower City
- Unlocks
Hot Date
- Unlocks
Visit the Emperor's old hideout
Act 3, under the Elfsong Tavern
- Needed for
Mind Blown
- Needed for
Accept the Emperor at camp
Act 3, a long rest after the hideout
- Unlocks
Mind Blown
- Unlocks
Talk to Mol in the Guildhall
Act 3, Lower City
- Needed for
Leave No One Behind
- Needed for
Defeat Gortash without setting off a trap
Act 3, Wyrm's Rock
Lure him up to the roof.
- Unlocks
Fancy Footwork
- Unlocks
Become an Unholy Assassin
Act 3, Candulhallow's Tombstones
- Unlocks
Murder in Baldur's Gate
- Unlocks
Tell Wyll to break his pact
Act 3, when Mizora returns at camp
- Unlocks
Loophole
- Unlocks
Kill Ansur while he is in the air
Act 3, the Wyrmway under Wyrm's Rock
Go at level 11 or 12.
- Unlocks
Crash Landing
- Unlocks
Kill Orin while her cultists chant
Act 3, Temple of Bhaal
Do everything else in the city first.
- Unlocks
First Blood
- Unlocks
- Point of no return: Taking the boat to the final battle
Act 3: The final battle6 steps · 5 trophies
Keep a manual save before the final blow.
Choose to become a mind flayer
Act 3, the astral prism before the battle
Refuse to hand over the netherstones.
- Needed for
Ceremorphosis
- Needed for
Leave Zevlor's soldiers out of the fight
Act 3, when you call your allies
- Needed for
Leave No One Behind
- Needed for
Kill the red dragon
Act 3, Upper City
- Unlocks
Interfectorem Draconis
- Unlocks
Make a manual save before the final blow
Act 3, the final fight
- Needed for
Absolute Power Corrupts
- Needed for
Command the brain to destroy the tadpoles and itself
Act 3, after the final fight
- Unlocks
Hero of the Forgotten Realms - Unlocks
Ceremorphosis - Unlocks
Leave No One Behind
- Unlocks
Reload and dominate the brain
Act 3, from your save
- Unlocks
Absolute Power Corrupts
- Unlocks
Dark Urge on Tactician3 steps · 3 trophies
A new game for the last three trophies.
Start on Tactician as the Dark Urge
Character creation
Never change the difficulty.
- Needed for
Critical Hit
- Needed for
Accept Bhaal's gift in the Temple of Bhaal
Act 3, Temple of Bhaal
Do not let your character go down in the duel.
- Unlocks
Embrace Your Urge - Needed for
Sins of the Father
- Unlocks
Claim the Absolute in the name of Bhaal
Act 3, after the final fight
- Unlocks
Sins of the Father - Unlocks
Critical Hit
- Unlocks
Baldur's Gate 3 Trophy List
TrophyTracker hides spoilers by default
Choose how much you want to see. Your answer holds across the whole site, and you can change it at any time.
Base game54 trophies
Pride of Baldur's GateCollect every trophy in Baldur's Gate III - no easy task.1%of players
GuideGuide78%of playersHidden TrophyReveal this trophy
Descent From AvernusTake control of the Nautiloid and escape the hells.
GuideGuide39%of players
GuideGuide30%of playersHidden TrophyReveal this trophy
The City AwaitsLeave Act Two - Baldur's Gate is just over the horizon.
GuideGuide18%of playersHidden TrophyReveal this trophy
All's Well That Ends WellFinish the game (with a heartfelt "thank you!" from Larian Studios).
GuideGuide4%of playersMajor story spoilerReveal this trophy
Absolute Power CorruptsReign with terror: take control of the Netherbrain and bend the world to your will.
GuideGuide19%of playersHidden TrophyReveal this trophy
Hero of the Forgotten RealmsSave the realms: destroy the Absolute once and for all.
GuideGuideMissable2%of playersMajor story spoilerReveal this trophy
Sins of the FatherClaim your Throne of Blood: take control of the Netherbrain for Bhaal and break the world.
GuideGuide7%of playersMajor story spoilerReveal this trophy
CeremorphosisMake the ultimate sacrifice: become a mindflayer to defeat the Netherbrain.
RoleplayerComplete ten background goals in a single playthrough - you are one with your character.Guide44%of players
Bedrolls and BreakfastTake four full long rests in a single playthrough - adventuring's tiring work.Guide52%of players
Expand Your MindConsume a parasite and unlock a new power - is it meant to wriggle the whole way down?Guide42%of players
Dig for VictoryDig up five buried chests in a single playthrough - treasure!Guide47%of players
No Penny RequiredSuccessfully use Detect Thoughts to pry into someone's thoughts.Guide49%of players
EscapologistBreak out of prison after being arrested - aren't you daring?Guide25%of players
OutsourcingRecruit a hireling. You can befriend them or use them as cannon-fodder - we won't judge.Guide13%of players
Jack-of-all-TradesMulticlass into every class in one playthrough without asking Withers to change your character.GuideChecklist · 12Missable2%of players
HomebrewerCreate three unique alchemical solutions in a single playthrough - bottoms up!Guide21%of players
GuideGuideMissable21%of playersHidden TrophyReveal this trophy
You Have Two Hands for a ReasonPet Scratch and the Owlbear cub at the same time - the greatest joy an adventurer could ask for.
GuideGuideMissable12%of playersHidden TrophyReveal this trophy
Rude, Crude, and full of AttitudeFind and summon the quasit Shovel. Or is her name... Fork? Maybe Basket?
GuideGuideMissable28%of players
GuideGuideMissable20%of playersHidden TrophyReveal this trophy
Under Lock and KeyRescue all the prisoners from the depths of Moonrise Towers in one playthrough.
GuideGuideMissable3%of playersHidden TrophyReveal this trophy
She Cannot be Caged!Rescue Sazza from the Emerald Grove, Goblin Camp, and Moonrise Towers in one playthrough.
GuideGuideMissable26%of playersHidden TrophyReveal this trophy
Taking BloodSteal the Blood of Lathander from underneath Rosymorn Monastery.
GuideGuideMissable4%of playersHidden TrophyReveal this trophy
Leave No One BehindSave every tiefling refugee you can throughout the game in a single playthrough.
GuideGuideMissable7%of playersHidden TrophyReveal this trophy
Murder in Baldur's GateCoat the streets of Baldur's Gate in blood - become an Unholy Assassin of Bhaal.
GuideGuideMissable10%of players
Kill Two Birds with One GnomeUse one enemy as an improvised weapon against another.Guide6%of players
BuskerEarn a hundred gold from playing sweet, sweet music in a single playthrough.Guide2%of players
Action SurgePerform five attacks in one turn. Your enemies won't know what hit them (literally).Guide37%of players
Fists of FuryKill a character with an unarmed strike.Guide36%of players
Devil's in the DetailsDefeat Commander Zhalk in the Nautiloid.GuideMissable27%of players
Pest ControlKill the Spider Matriarch before her eggs hatch - why do they have so many legs?GuideMissable9%of players
A Grym FateKill the Adamantine Golem without using the Forge Hammer.GuideMissable12%of players
Non-invasive ProcedureKill the Surgeon before he performs surgery on you in combat.GuideMissable18%of players
Penny PincherDefeat the Toll Collector without her using gold against you - excellent budgeting.GuideMissable19%of players
No Free LunchesDefeat the Apostle of Myrkul before it consumes any Necromites.GuideMissable23%of players
Fancy FootworkDefeat Gortash in Wyrm's Rock without activating any traps.GuideMissable3%of players
First BloodKill Orin while her cultists are performing their ritual chant.GuideMissable17%of players
Interfectorem DraconisKill the Red Dragon in the Upper City.Guide12%of players
Crash LandingIn the Wyrmway, wait until the dragon is midflight, then knock it out of the sky - KAPOW.GuideMissable5%of players
Bottoms UpLong Rest using only alcohol - a time-honoured dwarfish tradition.Guide20%of players
Shove OffKill a creature with falling damage.Guide34%of players
BookwormRead 100 different books in a single playthrough. Adventuring isn't just daring quests, you know.Guide31%of players
Punch DrunkDefeat twenty opponents while drunk - down them.Guide2%of players
Fetch QuestPlay fetch with Scratch - the best boy in the Realms.GuideMissable27%of players
GuideGuideMissable35%of players
GuideGuideMissable29%of playersHidden TrophyReveal this trophy
The Lich-Queen's WrathAlly with Voss against the Githyanki God-Queen. Good luck.
GuideGuideMissable20%of playersHidden TrophyReveal this trophy
To Bloom in Darkest NightGift Shadowheart a night orchid - her favourite flower. Always knew she was a softie.
GuideGuideMissable5%of players
GuideGuideMissable41%of players
GuideGuideMissable20%of players
GuideGuideMissable5%of playersMajor story spoilerReveal this trophy
Embrace Your UrgeBecome Bhaal's ultimate weapon - become his Slayer.
Critical HitComplete the game in Tactician mode.GuideMissable3%of players
Honour mode1 trophies
No trophies match.
Also known as BG3, Baldur's Gate III.