CONTROL Resonant
PS550 trophiesReleased 2026
- Difficulty
- 6/10
- Time to platinum
- 40–50 hourshrs
- Playthroughs
- 1
- Platinum rate
- Not yet known
- Missable1
- Offline50(1
, 1
, 16
, 32
) - OnlineNone
- GlitchedNone
CONTROL Resonant Guide & Roadmap
CONTROL Resonant's platinum takes one run through the story, then a long round of side stories, collectibles and upgrades in Manhattan, which stays open after the ending. Nothing is truly missable. The one trophy you can fail, a karaoke song, can be sung again from a save the game keeps after every main mission. The hard part is finding your way, since many objectives are unmarked, and the first fights are tough until Dylan, the hero, has more health and abilities.
1Downtown to Enemy of My Enemy
The story starts in Downtown with the main mission Orientation. It ends with the first Resonant, one of the giant bosses that hold most zones of the city. After it you can enter the Gap, Dylan's upgrade dimension: hold outside combat to go in or out. There you buy talents, upgrade the Aberrant (Dylan's weapon) and choose combat abilities at the Mural.
Assist Mode (Settings, Options, Assist Mode) can make Dylan immortal and costs no trophies. The game only autosaves, but it keeps a save after each main mission, which you load from Settings, Load Game.
Play the zones in this order: Downtown, Central, the Evacuation Zone east of Central, then the West Incursion Zone west of it. When you run out of marked objectives, the next main mission usually waits for a Resonant or a Jesse Sighting. These short platforming missions search for Jesse, Dylan's sister, and most give Dylan a new way to move. Do them as soon as they appear. The Subway Fault in the Evacuation Zone gives Reach, and The Incursion Fault in the West Incursion Zone gives Shift.
Along the way:
- In Central, talk to the agent just outside the entrance of the Field Office, the camp of the FBC (the Bureau fighting the Hiss, the enemies that have taken the city). Unmarked, he stands where the "O" of "Office" is on the map. He unlocks FBC Tasks, short jobs from a taskboard in each zone, which can wait until after the story. If he is not there yet, come back later in the story.
- In the West Incursion Zone, once you have Shift or Reach, go where the map says "Singing reported?" in the west. Enter the apartment from its roof, reached from the higher street to the east. Sing the karaoke inside without a wrong lyric, since each wrong one kills a guest (
Be What You Want to Be). If anyone dies, load the last save and sing again. - Beat the West Incursion Zone Resonant, in the theatre in the north of the zone, before the Central one in the basement of the Patterned Factory. It is the easier fight, and its ability helps in the next one.
The story ticks off these steps as you go, through to the ending.
The Park (optional)
The Park lies north-east of Central, through The Park Checkpoint. The story never takes you there, and its enemies are hard early on. Go once the four zones above are done, before you start Enemy of My Enemy, the main mission that opens at the Field Office once the West Incursion Zone and Central Resonants are beaten.
- Talk to the soldier on the roof of the FBC Base, the Park's FBC camp, to start the side story New Growth.
- Then talk to Heidi, the woman in the pink jacket in the construction site in the middle of the Park, to start Carbon Copy. Finish its first part now by finding her twin sister in the building to the south, so the later parts follow as the story goes on.
- Drop into the hole under "New Mold strains?" on the map and eat the Mold growing there to start the Park Resonant's quest (
Insidious Growth).
2The Underpass, the Unknown and the ending
The main mission Recursions and Iterations takes Dylan to the Underpass. Look at The Spire, the tower named on the map, and press L1 to add the Underpass Resonant's quest. Then climb it and collect the three keys around the boss door (
Astral Reconfiguration).The main mission The Hedron Link takes Dylan to the Unknown, the last zone, a scatter of floating islands.
- Pope's Research, a side story from Emily Pope, the FBC's researcher, starts by itself. On each island, cut down the weather balloon and place the probe relays it drops. A Gravity Well, a floating jump pad, then carries you to the next island. Finish it at all eight balloons and then at the centre of the main island (
Budding Analyst). - It gives a Resonant Token. At the Mural, learn one more combat ability with it and fill all six slots (
Combat Rediness). This needs the abilities of the five Resonants so far. - On the way north, a radio call starts the Unknown Resonant's quest on the Unknown's own Field Office island. It is optional and a timed fight, so bring your strongest artifacts (
Honorable Discharge). It gives Command, an ability needed after the story.
The main missions that follow in the Unknown end the story. With all six Resonants beaten by then, the Mural in the Gap is complete at the end (
Graffiti Artist). If one is left, it unlocks when you beat it.- Pope's Research, a side story from Emily Pope, the FBC's researcher, starts by itself. On each island, cut down the weather balloon and place the probe relays it drops. A Gravity Well, a floating jump pad, then carries you to the next island. Finish it at all eight balloons and then at the centre of the main island (
3Back in Manhattan after the ending (20 hours)
After the ending you are back in Manhattan with every zone open. Work zone by zone to save backtracking. [Region by Region](trophytracker://game/ec34d8c4-71a1-4fdf-a342-63a921c3cfaa/chapters) lists the collectibles below in the order you pass them.
Side stories
Finish every side story, since they also unlock artifacts. These count for trophies:
- Finish New Growth and all three parts of Carbon Copy (
Budding Mycologist). The second part starts with a call from Zoe, the agent in the Watchtower in Central, and it can take a while. - Finish Crossing the Threshold (a body in a garage west of the Field Office), Unsupervised Science (six underground Testing Facilities) and The Last Taxi (a taxi in each zone) (
Threshold Researcher). - Finish every side story about an Altered Item, an everyday object with strange powers: Freeze Frame, The Party Won't Stop, The Complete Set, A New Directive, Into the Valley of Death, Panopticon Service Request and Maintenance Protocol (
Panopticon Intern). - In Every Dog Has Her Day, find the dog in each of the seven zones and bring her the blue plush dragon lying nearby, then find her in the Gap (
Dog's Best Friend).
Sketchbook scenes, hideouts and FBC Tasks
- Complete all 11 scenes of Dylan's Sketchbook, shown on the map as a "?" once you are close (
Work-Life Balance). - Open all six Secret Hideouts, each a puzzle behind a shop front (
Backroom Espionage). - Do 20 of the 42 FBC Tasks from the taskboards at each zone's FBC camp (
Diligent Consultant).
Aberrant Strength and artifacts
Vendors sell any materials you still lack. Buy Aberrant upgrades in the Gap until Aberrant Strength, Dylan's power rating, reaches 100 (
Astral Potency). Craft artifacts at the small well in the Gap until you have made 30 (
Paranatural Artisan). Crafting the same one again counts.Trophies you may not have yet
Most unlock as you play, but these might not, so now is a great time to get them done. Any time lists each with its first chance.
- Take control of a Breaker, a giant Hiss such as the bus-shaped Hiss Transporter, with Command (
Psychic Domination). - Keep Dominance, the boost a finisher gives once you have its talent, going for 60 seconds, on the training enemy in the Gap (
Intense Precision). - Make three Perfect Dodges within six seconds, after buying the Perfect Dodge talent (
Paranatural Agility). - Play a level of a SHÜM! arcade machine to the end. The parkour one east of the Patterned Factory in Central is the easiest (
SHÜM!). - Fill all six slots at a wardrobe. The accessory slot is the one usually empty, and the Downtown vendor sells Reading Glasses (
Out of Uniform).
- Finish New Growth and all three parts of Carbon Copy (
Checklists
2 lists
In story order. Open a list to see its steps.
The story10 steps · 14 trophies
Things to do along the story. Story trophies unlock by themselves and are not listed.
Unlock FBC Tasks at the Field Office
Central, as soon as you arrive
Talk to the unmarked agent just outside the Field Office entrance, where the O of "Office" is on the map. If he is not there yet, advance the story.
- Needed for
FBC Recruit - Needed for
Diligent Consultant
- Needed for
Save everyone at the karaoke party
West Incursion Zone, side quest The Party Won't Stop
Needs Shift or Reach to get into the apartment. A wrong lyric kills a guest: reload the last save and sing again.
- Unlocks
Be What You Want to Be - Needed for
Panopticon Intern
- Unlocks
Defeat the West Incursion Zone Resonant
West Incursion Zone, after The Incursion Fault
In the theatre in the north of the zone. Do it before the Central Resonant.
- Unlocks
Curtain Fall - Needed for
Graffiti Artist
- Unlocks
Defeat the Central Resonant
Central, before Enemy of My Enemy
In the basement of the Patterned Factory.
- Unlocks
Thermal Termination - Needed for
Graffiti Artist
- Unlocks
Start New Growth, then Carbon Copy
The Park, before Enemy of My Enemy
Take New Growth from the soldier on the FBC Base roof, then Carbon Copy from Heidi in the middle of the Park. Finish Carbon Copy's first part before Enemy of My Enemy.
- Needed for
Budding Mycologist
- Needed for
Defeat the Park Resonant
The Park, before Enemy of My Enemy
Optional for the story. Enter the Park through The Park Checkpoint in north-east Central.
- Unlocks
Insidious Growth - Needed for
Graffiti Artist
- Unlocks
Defeat the Underpass Resonant
Underpass, from Recursions and Iterations
At the top of The Spire. Collect the three keys around the boss door.
- Unlocks
Astral Reconfiguration - Needed for
Graffiti Artist
- Unlocks
Finish Pope's Research
The Unknown, after The Hedron Link
Place the probe relays from all eight weather balloons, then end the quest at the centre of the main island.
- Unlocks
Budding Analyst - Needed for
Combat Rediness
- Unlocks
Fill all six combat ability slots
The Gap, once Pope's Research is done
Learn one more ability at the Mural with the Resonant Token. Needs the abilities of the five Resonants before the Unknown.
- Unlocks
Combat Rediness
- Unlocks
Defeat the Unknown Resonant
The Unknown, once Pope's Research reaches the northern island
A timed fight. It gives you Command.
- Unlocks
Honorable Discharge - Needed for
Psychic Domination - Needed for
Graffiti Artist
- Unlocks
Any time11 steps · 12 trophies
Trophies you can earn whenever you like, each with its first chance.
Enter the Gap three times within five minutes
From the end of Orientation
Hold the d-pad down outside combat to enter, again to leave, and repeat.
- Unlocks
Love to Deep Dive
- Unlocks
Buy a talent
From your first visit to the Gap
At the ring of small stones. Dominance is the first one you can buy.
- Unlocks
Promising Recruit
- Unlocks
Buy an Aberrant upgrade
From your first visit to the Gap
Any upgrade for your Primary or Secondary Form at the upgrade station.
- Unlocks
Astral Construction
- Unlocks
Buy a Combo Finisher
Once Aberrant Strength reaches 15
Spend the Living Heart from the first boss at the upgrade station.
- Unlocks
Finalization Protocol
- Unlocks
Craft an artifact and equip three
From your first visit to the Gap
At the small well. The first blueprint, Badge 11-60, comes from the first boss.
- Unlocks
Paranatural Apprentice - Unlocks
Paranatural Craftsman
- Unlocks
Complete a World Feat
From the return to the Oldest House after Orientation
The first is the computer in the security office past the lobby's metal detector.
- Unlocks
Up to the Task
- Unlocks
Fill every outfit slot at a wardrobe
Once Downtown reaches zone level 2
The Accessories slot is the one to watch: the Downtown vendor sells Reading Glasses.
- Unlocks
Out of Uniform
- Unlocks
Play a SHÜM! arcade level to the end
From Central, once a machine is switched on
The parkour challenge east of the Patterned Factory is the easiest.
- Unlocks
SHÜM!
- Unlocks
Chain three perfect dodges
After buying the Perfect Dodge talent
Assist Mode > Perfect Dodge Window 400 widens the timing. Laser-firing flying Hiss are the best target.
- Unlocks
Paranatural Agility
- Unlocks
Keep Dominance going for a minute
After buying the Dominance talent
Assist Mode > One-Hit Falters, then finish the training enemy in the Gap over and over.
- Unlocks
Intense Precision
- Unlocks
Command a Breaker enemy
After the Unknown Resonant
Three Command charges, then the d-pad up on a Hiss Transporter or Hiss Ruiner (not an Apex one).
- Unlocks
Psychic Domination
- Unlocks
CONTROL Resonant Trophy List
TrophyTracker hides spoilers by default
Choose how much you want to see. Your answer holds across the whole site, and you can change it at any time.
Base game50 trophies
Interdimensional ProtectorEarn all other trophies.
GuideGuide
GuideGuide
GuideGuide
GuideGuide
GuideGuide
GuideGuide
GuideGuide
GuideGuide
GuideGuide
GuideGuide
GuideGuide
GuideGuide
GuideGuide
Astral PotencyReach Aberrant Strength 100.Guide
Versatile ExpertUnlock 30 Talents.Guide
Personal DevelopmentObtain 4 Health Upgrades.Guide
Zone WardenUnlock 40 Zone Upgrades.Guide
AstralObtain 4 Power Upgrades.Guide
GuideGuide
Paranatural ArtisanCraft 30 Artifacts.Guide
Diligent ConsultantComplete 20 FBC Tasks.Guide
Form Over FunctionObtain 12 outfit items.Guide
Panopticon InternContain Altered Items and help Langston.GuideChecklist · 19
GuideGuideMissable
Threshold ResearcherDeal with all the Thresholds in Manhattan.GuideChecklist · 14
Budding AnalystHelp Pope finish her research.GuideChecklist · 9
Work-Life BalanceComplete all instances of the Sketchbook.GuideChecklist · 11
Dog's Best FriendGain a furry friend.GuideChecklist · 8
Backroom EspionageVisit all the Secret Hideouts.GuideChecklist · 6
Budding MycologistDeal with the major Mold Incidents in Manhattan.GuideChecklist · 4
Astral AdeptMax-out any Aberrant Form.Guide
Field ControlReach level 5 in every Zone.Guide
Paranatural CraftsmanEquip 3 Artifacts.Guide
Psychic DominationCommand a Breaker enemy.Guide
Intense PrecisionKeep Dominance active for 60 seconds.Guide
Paranatural AgilityPerform 3 Perfect Dodges in less than 6 seconds.Guide
GuideGuide
SHÜM!Play a level in SHÜM!Guide
Out of UniformEquip an outfit item in every customization slot.Guide
Up to the TaskComplete a World Feat.Guide
FBC RecruitComplete an FBC Task.Guide
Core CompetencyObtain a Health Upgrade or Power Upgrade.Guide
Field WorkReach level 3 in any Zone.Guide
GuideGuide
Paranatural ApprenticeCraft an Artifact.Guide
Promising RecruitUnlock a Talent.Guide
Astral ConstructionPurchase an Aberrant Upgrade.Guide
GuideGuide
GuideGuide
No trophies match.
Also known as Control: Resonant.