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CONTROL Resonant

PS550 trophiesReleased 2026

Difficulty
6/10
Time to platinum
40–50 hourshrs
Playthroughs
1
Platinum rate
Not yet known
  • Missable1
  • Offline50(1 Platinum Trophy, 1 Gold Trophy, 16 Silver Trophies, 32 Bronze Trophies)
  • OnlineNone
  • GlitchedNone

CONTROL Resonant Guide & Roadmap

CONTROL Resonant's platinum takes one run through the story, then a long round of side stories, collectibles and upgrades in Manhattan, which stays open after the ending. Nothing is truly missable. The one trophy you can fail, a karaoke song, can be sung again from a save the game keeps after every main mission. The hard part is finding your way, since many objectives are unmarked, and the first fights are tough until Dylan, the hero, has more health and abilities.

  1. 1Downtown to Enemy of My Enemy

    The story starts in Downtown with the main mission Orientation. It ends with the first Resonant, one of the giant bosses that hold most zones of the city. After it you can enter the Gap, Dylan's upgrade dimension: hold outside combat to go in or out. There you buy talents, upgrade the Aberrant (Dylan's weapon) and choose combat abilities at the Mural.

    Assist Mode (Settings, Options, Assist Mode) can make Dylan immortal and costs no trophies. The game only autosaves, but it keeps a save after each main mission, which you load from Settings, Load Game.

    Play the zones in this order: Downtown, Central, the Evacuation Zone east of Central, then the West Incursion Zone west of it. When you run out of marked objectives, the next main mission usually waits for a Resonant or a Jesse Sighting. These short platforming missions search for Jesse, Dylan's sister, and most give Dylan a new way to move. Do them as soon as they appear. The Subway Fault in the Evacuation Zone gives Reach, and The Incursion Fault in the West Incursion Zone gives Shift.

    Along the way:

    • In Central, talk to the agent just outside the entrance of the Field Office, the camp of the FBC (the Bureau fighting the Hiss, the enemies that have taken the city). Unmarked, he stands where the "O" of "Office" is on the map. He unlocks FBC Tasks, short jobs from a taskboard in each zone, which can wait until after the story. If he is not there yet, come back later in the story.
    • In the West Incursion Zone, once you have Shift or Reach, go where the map says "Singing reported?" in the west. Enter the apartment from its roof, reached from the higher street to the east. Sing the karaoke inside without a wrong lyric, since each wrong one kills a guest (Bronze TrophyBe What You Want to Be). If anyone dies, load the last save and sing again.
    • Beat the West Incursion Zone Resonant, in the theatre in the north of the zone, before the Central one in the basement of the Patterned Factory. It is the easier fight, and its ability helps in the next one.

    The story ticks off these steps as you go, through to the ending.

    The Park (optional)

    The Park lies north-east of Central, through The Park Checkpoint. The story never takes you there, and its enemies are hard early on. Go once the four zones above are done, before you start Enemy of My Enemy, the main mission that opens at the Field Office once the West Incursion Zone and Central Resonants are beaten.

    • Talk to the soldier on the roof of the FBC Base, the Park's FBC camp, to start the side story New Growth.
    • Then talk to Heidi, the woman in the pink jacket in the construction site in the middle of the Park, to start Carbon Copy. Finish its first part now by finding her twin sister in the building to the south, so the later parts follow as the story goes on.
    • Drop into the hole under "New Mold strains?" on the map and eat the Mold growing there to start the Park Resonant's quest (Bronze TrophyInsidious Growth).
  2. 2The Underpass, the Unknown and the ending

    The main mission Recursions and Iterations takes Dylan to the Underpass. Look at The Spire, the tower named on the map, and press L1 to add the Underpass Resonant's quest. Then climb it and collect the three keys around the boss door (Bronze TrophyAstral Reconfiguration).

    The main mission The Hedron Link takes Dylan to the Unknown, the last zone, a scatter of floating islands.

    • Pope's Research, a side story from Emily Pope, the FBC's researcher, starts by itself. On each island, cut down the weather balloon and place the probe relays it drops. A Gravity Well, a floating jump pad, then carries you to the next island. Finish it at all eight balloons and then at the centre of the main island (Silver TrophyBudding Analyst).
    • It gives a Resonant Token. At the Mural, learn one more combat ability with it and fill all six slots (Silver TrophyCombat Rediness). This needs the abilities of the five Resonants so far.
    • On the way north, a radio call starts the Unknown Resonant's quest on the Unknown's own Field Office island. It is optional and a timed fight, so bring your strongest artifacts (Bronze TrophyHonorable Discharge). It gives Command, an ability needed after the story.

    The main missions that follow in the Unknown end the story. With all six Resonants beaten by then, the Mural in the Gap is complete at the end (Gold TrophyGraffiti Artist). If one is left, it unlocks when you beat it.

  3. 3Back in Manhattan after the ending (20 hours)

    After the ending you are back in Manhattan with every zone open. Work zone by zone to save backtracking. [Region by Region](trophytracker://game/ec34d8c4-71a1-4fdf-a342-63a921c3cfaa/chapters) lists the collectibles below in the order you pass them.

    Side stories

    Finish every side story, since they also unlock artifacts. These count for trophies:

    • Finish New Growth and all three parts of Carbon Copy (Silver TrophyBudding Mycologist). The second part starts with a call from Zoe, the agent in the Watchtower in Central, and it can take a while.
    • Finish Crossing the Threshold (a body in a garage west of the Field Office), Unsupervised Science (six underground Testing Facilities) and The Last Taxi (a taxi in each zone) (Silver TrophyThreshold Researcher).
    • Finish every side story about an Altered Item, an everyday object with strange powers: Freeze Frame, The Party Won't Stop, The Complete Set, A New Directive, Into the Valley of Death, Panopticon Service Request and Maintenance Protocol (Silver TrophyPanopticon Intern).
    • In Every Dog Has Her Day, find the dog in each of the seven zones and bring her the blue plush dragon lying nearby, then find her in the Gap (Silver TrophyDog's Best Friend).

    Sketchbook scenes, hideouts and FBC Tasks

    • Complete all 11 scenes of Dylan's Sketchbook, shown on the map as a "?" once you are close (Silver TrophyWork-Life Balance).
    • Open all six Secret Hideouts, each a puzzle behind a shop front (Silver TrophyBackroom Espionage).
    • Do 20 of the 42 FBC Tasks from the taskboards at each zone's FBC camp (Bronze TrophyDiligent Consultant).

    Aberrant Strength and artifacts

    Vendors sell any materials you still lack. Buy Aberrant upgrades in the Gap until Aberrant Strength, Dylan's power rating, reaches 100 (Silver TrophyAstral Potency). Craft artifacts at the small well in the Gap until you have made 30 (Silver TrophyParanatural Artisan). Crafting the same one again counts.

    Trophies you may not have yet

    Most unlock as you play, but these might not, so now is a great time to get them done. Any time lists each with its first chance.

    • Take control of a Breaker, a giant Hiss such as the bus-shaped Hiss Transporter, with Command (Bronze TrophyPsychic Domination).
    • Keep Dominance, the boost a finisher gives once you have its talent, going for 60 seconds, on the training enemy in the Gap (Bronze TrophyIntense Precision).
    • Make three Perfect Dodges within six seconds, after buying the Perfect Dodge talent (Bronze TrophyParanatural Agility).
    • Play a level of a SHÜM! arcade machine to the end. The parkour one east of the Patterned Factory in Central is the easiest (Bronze TrophySHÜM!).
    • Fill all six slots at a wardrobe. The accessory slot is the one usually empty, and the Downtown vendor sells Reading Glasses (Bronze TrophyOut of Uniform).

Checklists

2 lists

In story order. Open a list to see its steps.

  1. The story10 steps · 14 trophies

    Things to do along the story. Story trophies unlock by themselves and are not listed.

    1. Unlock FBC Tasks at the Field Office

      Central, as soon as you arrive

      Talk to the unmarked agent just outside the Field Office entrance, where the O of "Office" is on the map. If he is not there yet, advance the story.

    2. Save everyone at the karaoke party

      West Incursion Zone, side quest The Party Won't Stop

      Needs Shift or Reach to get into the apartment. A wrong lyric kills a guest: reload the last save and sing again.

    3. Defeat the West Incursion Zone Resonant

      West Incursion Zone, after The Incursion Fault

      In the theatre in the north of the zone. Do it before the Central Resonant.

    4. Defeat the Central Resonant

      Central, before Enemy of My Enemy

      In the basement of the Patterned Factory.

    5. Start New Growth, then Carbon Copy

      The Park, before Enemy of My Enemy

      Take New Growth from the soldier on the FBC Base roof, then Carbon Copy from Heidi in the middle of the Park. Finish Carbon Copy's first part before Enemy of My Enemy.

    6. Defeat the Park Resonant

      The Park, before Enemy of My Enemy

      Optional for the story. Enter the Park through The Park Checkpoint in north-east Central.

    7. Defeat the Underpass Resonant

      Underpass, from Recursions and Iterations

      At the top of The Spire. Collect the three keys around the boss door.

    8. Finish Pope's Research

      The Unknown, after The Hedron Link

      Place the probe relays from all eight weather balloons, then end the quest at the centre of the main island.

    9. Fill all six combat ability slots

      The Gap, once Pope's Research is done

      Learn one more ability at the Mural with the Resonant Token. Needs the abilities of the five Resonants before the Unknown.

    10. Defeat the Unknown Resonant

      The Unknown, once Pope's Research reaches the northern island

      A timed fight. It gives you Command.

  2. Any time11 steps · 12 trophies

    Trophies you can earn whenever you like, each with its first chance.

    1. Enter the Gap three times within five minutes

      From the end of Orientation

      Hold the d-pad down outside combat to enter, again to leave, and repeat.

    2. Buy a talent

      From your first visit to the Gap

      At the ring of small stones. Dominance is the first one you can buy.

    3. Buy an Aberrant upgrade

      From your first visit to the Gap

      Any upgrade for your Primary or Secondary Form at the upgrade station.

    4. Buy a Combo Finisher

      Once Aberrant Strength reaches 15

      Spend the Living Heart from the first boss at the upgrade station.

    5. Craft an artifact and equip three

      From your first visit to the Gap

      At the small well. The first blueprint, Badge 11-60, comes from the first boss.

    6. Complete a World Feat

      From the return to the Oldest House after Orientation

      The first is the computer in the security office past the lobby's metal detector.

    7. Fill every outfit slot at a wardrobe

      Once Downtown reaches zone level 2

      The Accessories slot is the one to watch: the Downtown vendor sells Reading Glasses.

    8. Play a SHÜM! arcade level to the end

      From Central, once a machine is switched on

      The parkour challenge east of the Patterned Factory is the easiest.

    9. Chain three perfect dodges

      After buying the Perfect Dodge talent

      Assist Mode > Perfect Dodge Window 400 widens the timing. Laser-firing flying Hiss are the best target.

    10. Keep Dominance going for a minute

      After buying the Dominance talent

      Assist Mode > One-Hit Falters, then finish the training enemy in the Gap over and over.

    11. Command a Breaker enemy

      After the Unknown Resonant

      Three Command charges, then the d-pad up on a Hiss Transporter or Hiss Ruiner (not an Apex one).

CONTROL Resonant Trophy List

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Base game50 trophies

  1. Interdimensional ProtectorEarn all other trophies.Platinum Trophy
  2. Hidden TrophyReveal this trophyGraffiti ArtistComplete the Mural in the Gap.
    GuideGuide
    Gold Trophy
  3. Hidden TrophyReveal this trophyRepeating, RefractingKill the Hedron.
    GuideGuide
    Silver Trophy
  4. Hidden TrophyReveal this trophyStop it at the SourceSever all the Hedron Links.
    GuideGuide
    Bronze Trophy
  5. Hidden TrophyReveal this trophySibling ReunionComplete all Fault Rituals.
    GuideGuide
    Bronze Trophy
  6. Hidden TrophyReveal this trophyEnemy of My EnemyHelp with the CFD.
    GuideGuide
    Bronze Trophy
  7. Hidden TrophyReveal this trophyRescue MissionRescue Arish.
    GuideGuide
    Bronze Trophy
  8. Hidden TrophyReveal this trophyHonorable DischargeKill the Resonant in the Unknown.
    GuideGuide
    Bronze Trophy
  9. Hidden TrophyReveal this trophyAstral ReconfigurationKill the Resonant in the Underpass.
    GuideGuide
    Bronze Trophy
  10. Hidden TrophyReveal this trophyInsidious GrowthKill the Resonant in the Park.
    GuideGuide
    Bronze Trophy
  11. Hidden TrophyReveal this trophyThermal TerminationKill the Resonant in Central.
    GuideGuide
    Bronze Trophy
  12. Hidden TrophyReveal this trophyCurtain FallKill the Resonant in the West Incursion Zone.
    GuideGuide
    Bronze Trophy
  13. Hidden TrophyReveal this trophyArtistic LiberationKill the Resonant in Downtown.
    GuideGuide
    Bronze Trophy
  14. Astral PotencyReach Aberrant Strength 100.GuideSilver Trophy
  15. Versatile ExpertUnlock 30 Talents.GuideSilver Trophy
  16. Personal DevelopmentObtain 4 Health Upgrades.GuideSilver Trophy
  17. Zone WardenUnlock 40 Zone Upgrades.GuideSilver Trophy
  18. AstralObtain 4 Power Upgrades.GuideSilver Trophy
  19. Hidden TrophyReveal this trophyCombat RedinessEquip a Combat Ability in every slot.
    GuideGuide
    Silver Trophy
  20. Paranatural ArtisanCraft 30 Artifacts.GuideSilver Trophy
  21. Diligent ConsultantComplete 20 FBC Tasks.GuideBronze Trophy
  22. Form Over FunctionObtain 12 outfit items.GuideSilver Trophy
  23. Panopticon InternContain Altered Items and help Langston.GuideChecklist · 19Silver Trophy
  24. Hidden TrophyReveal this trophyBe What You Want to BeSave everyone during karaoke.
    GuideGuideMissable
    Bronze Trophy
  25. Threshold ResearcherDeal with all the Thresholds in Manhattan.GuideChecklist · 14Silver Trophy
  26. Budding AnalystHelp Pope finish her research.GuideChecklist · 9Silver Trophy
  27. Work-Life BalanceComplete all instances of the Sketchbook.GuideChecklist · 11Silver Trophy
  28. Dog's Best FriendGain a furry friend.GuideChecklist · 8Silver Trophy
  29. Backroom EspionageVisit all the Secret Hideouts.GuideChecklist · 6Silver Trophy
  30. Budding MycologistDeal with the major Mold Incidents in Manhattan.GuideChecklist · 4Silver Trophy
  31. Astral AdeptMax-out any Aberrant Form.GuideBronze Trophy
  32. Field ControlReach level 5 in every Zone.GuideBronze Trophy
  33. Paranatural CraftsmanEquip 3 Artifacts.GuideBronze Trophy
  34. Psychic DominationCommand a Breaker enemy.GuideBronze Trophy
  35. Intense PrecisionKeep Dominance active for 60 seconds.GuideBronze Trophy
  36. Paranatural AgilityPerform 3 Perfect Dodges in less than 6 seconds.GuideBronze Trophy
  37. Hidden TrophyReveal this trophyLove to Deep DiveVisit the Gap 3 times in less than 5 minutes.
    GuideGuide
    Bronze Trophy
  38. SHÜM!Play a level in SHÜM!GuideBronze Trophy
  39. Out of UniformEquip an outfit item in every customization slot.GuideBronze Trophy
  40. Up to the TaskComplete a World Feat.GuideBronze Trophy
  41. FBC RecruitComplete an FBC Task.GuideBronze Trophy
  42. Core CompetencyObtain a Health Upgrade or Power Upgrade.GuideBronze Trophy
  43. Field WorkReach level 3 in any Zone.GuideBronze Trophy
  44. Hidden TrophyReveal this trophyFinalization ProtocolUnlock a Combo Finisher.
    GuideGuide
    Bronze Trophy
  45. Paranatural ApprenticeCraft an Artifact.GuideBronze Trophy
  46. Promising RecruitUnlock a Talent.GuideBronze Trophy
  47. Astral ConstructionPurchase an Aberrant Upgrade.GuideBronze Trophy
  48. Hidden TrophyReveal this trophyParautilitarianObtain your first Combat Ability.
    GuideGuide
    Bronze Trophy
  49. Hidden TrophyReveal this trophyAssigned to AcceptObtain Aberrant.
    GuideGuide
    Bronze Trophy

Also known as Control: Resonant.