Black Myth: Wukong
PS536 trophiesReleased 2024
- Difficulty
- 6/10
- Time to platinum
- 40–60 hourshrs
- Playthroughs
- 2
- Platinum rate
- 6.0%
- Missable8
- Offline36(1
, 4
, 9
, 22
) - OnlineNone
- GlitchedNone
Black Myth: Wukong Guide & Roadmap
Black Myth: Wukong's platinum takes two runs: the story with everything else done after the final boss, then New Game+ for what only a second run gives. The challenge is the bosses, the hardest of them optional. Several trophies can be missed in their chapter, mostly by not talking to two wandering characters before the chapter ends, but New Game+ brings every one of them back. The long part is the collecting, since many items drop at random.
1The Destined One's journey, chapter by chapter (20–30 hours)
The story has six chapters, each its own region. Keeper's Shrines are the checkpoints. Resting at one refills your health and your gourd (the healing flask) and brings enemies back, and from any shrine you can travel to every shrine you have found, in any chapter. The game keeps a single autosave, so a fight that went wrong cannot be reloaded.
Explore every side path: the platinum needs nearly everything. Kill at least one of every enemy you meet. The Journal, in the menu, adds an enemy when you walk near it, but its page counts only once you have killed one.
Two characters turn up in every chapter from 1 to 5: the Old Man, who gives you the Blessed Gourd in Chapter 1, and a talking horse. Talk to each until he repeats himself, every chapter. Chapters 1, 2, 4 and 5 also hide a secret area, opened by a side quest, with a boss at its end. Each chapter's checklist holds its steps in order:
- Chapter 1: Black Wind Mountain: beat the Wandering Wight, a stone-headed monk in the Forest of Wolves, before you ring the last of three bells for the secret boss Elder Jinchi (
Temple of Taint). - Chapter 2: Yellow Wind Ridge: kill the small rat first in the fight behind Sandgate Village's wooden gate. Follow the drunken boar's quest to Fuban, a giant beetle (
Shifting Sands). - Chapter 3: The New West: kill the nine Lantern Wardens, tall skeletons with lanterns, in the Pagoda Realm prison before its captain. Beat the Apramana Bat, a golden-armoured bat, on your first visit to the Bitter Lake's North Shore.
- Chapter 4: The Webbed Hollow: break all four of the Venom Daoist's arms in your first fight with him. Take the letters from the four purple altars. In the secret area Purple Cloud Mountain, beat the Scorpionlord and Daoist Mi before Duskveil, the giant rooster at its end (
The Cockerel Crowed). - Chapter 5: Flaming Mountains: take the quest of Pale-Axe Stalwart, an ox warrior, and talk to the horse stuck in a cart in Furnace Valley. Upgrade your gourd to 9 charges with Luojia Fragrant Vines, the yellow vines hanging from trees, then use the fire in the Old Man's room in the Rakshasa Palace (
Always Accompanied). - Chapter 6: Mount Huaguo: travel back to Chapter 5 to free the horse from the cart (
Urge Unfulfilled) and to finish the ox warrior's quest in the secret area Bishui Cave (
Frost and Flame).
- Chapter 1: Black Wind Mountain: beat the Wandering Wight, a stone-headed monk in the Forest of Wolves, before you ring the last of three bells for the secret boss Elder Jinchi (
2Everything left after the story (10–20 hours)
After the final boss, choose Continue Journey on the title screen. It puts you back before the final boss, with every chapter open. Do not choose Enter a New Cycle yet. Then work through After the story.
The secret ending is in Mount Mei, a hidden area of Chapter 3. It opens once the four secret area bosses are beaten and the quest of the Treasure Hunter, a man under attack on the Bitter Lake's North Shore, is done. Its fight with Erlang, the god from the prologue, is the hardest in the game (
Meet the Match).Then beat everything still missing from the Journal and finish the collections. Many items drop at random from enemies or plants. Enemies come back when you rest at a shrine, and plants grow back after 30 minutes of real time.
- Collect every spirit and transformation (
Fickle Forms). - Collect all 36 curios (
A Curious Collection). - Pick up five of each Celestial Pill from the small golden containers (
Medicine Meal). - Collect all 15 seeds and keep them (
Seeds to Sow). - Sit at all 24 meditation spots, the glowing golden seats (
Scenic Seeker). - Beat the six giant frogs, one in each chapter (
The Clamor of Frogs). - Beat the four Loong dragons, which appear only while you carry the Loong Scales from Chapter 2 (
The Sire and Sons).
Also collect 17 spells and every gourd, drink, soak and formula you can, and craft what weapons and armour you can. Their trophies come in New Game+. Before you pick up the last item of a collection, upload your save to PS Plus cloud storage. If its trophy does not unlock, reinstall the game and restore that save. Last of all, beat the final boss again: the Old Man's Journal page needs it.
Trophies you may not have yet
These might not unlock as you play, so now is a good time for them. Any time says where each opens.
- Add a soak to your drink in the Brew menu of Shen Monkey, the brewer in Chapter 1's Marsh of White Mist (
Brew of Bravery). - Craft any medicine at a shrine once the giant frog in Chapter 2's Sandgate Village has given you a formula (
Creative Concoction). - Finish the quest of Chen Loong, a dragon at Chapter 3's Bitter Lake, which opens the hidden Zodiac Village. Plant seeds with him there and harvest them after a boss fight or two (
Happy Harvest). - Upgrade any armour piece at Yin Tiger, the blacksmith in Zodiac Village (
Pound and Perfect).
- Collect every spirit and transformation (
3A new cycle for the last few trophies (10 hours)
Choose Enter a New Cycle on the title screen. As the prologue's fight against Erlang begins, three trophies unlock:
- The six relics the story gave you count now (
Six Senses Secured). - So do your 17 spells (
Master of Magic). - The Old Man's page fills in, which completes the Journal if every other page is done (
Portraits Perfected).
Play on to the end of Chapter 5, beating every secret area boss again, and work through New Game+:
- Buy the soak and the gourd Shen Monkey sells only now. The gourd appears once every Journal page is filled (
Brewer's Bounty). - Buy the Soul Remigration Pill formula from Xu Dog, the wolf merchant (
Page Preserver). - Craft the last weapons, among them three staffs that exist only in New Game+ (
Staffs and Spears). - Beat the Bishui Golden-Eyed Beast at the end of Bishui Cave again for the last Bull King's Iron Horns, then craft the last armour (
Mantled with Might).
Anything you missed waits in its chapter again.
- The six relics the story gave you count now (
Checklists
9 lists · 5 points of no return
In story order. Open a list to see its steps.
Chapter 1: Black Wind Mountain4 steps · 6 trophies
From the prologue to Black Bear Guai, the boss that ends Chapter 1.
Beat the Wandering Wight
Chapter 1, Forest of Wolves > Outside the Forest
The big stone-headed monk walking the path straight ahead of the shrine. Beat him before you ring the third bell, or he is gone until New Game+. If you have no Blessed Gourd yet, collect his spirit later at any shrine.
- Needed for
Fickle Forms - Needed for
A Curious Collection - Needed for
Portraits Perfected
- Needed for
Talk to the Old Man on the Snake Trail
Chapter 1, Bamboo Grove > Snake Trail
Up the stairs from the shrine, on the right. He gives you the Blessed Gourd. Talk until he repeats himself.
- Needed for
Always Accompanied
- Needed for
Talk to the horse in the Back Hills cave
Chapter 1, Bamboo Grove > Back Hills
Down the stairs from the shrine and left into the cave. He sits at its side. Talk until he repeats himself.
- Needed for
Urge Unfulfilled
- Needed for
Ring the three bells and beat Elder Jinchi
Chapter 1, after the Wandering Wight
Each bell stands behind an optional boss: Guangzhi in the Forest of Wolves, Guangmou on the Snake Trail and the Whiteclad Noble in the Marsh of White Mist. The third bell takes you to Elder Jinchi.
- Unlocks
Temple of Taint
- Unlocks
- Point of no return: Beating Black Bear Guai
Chapter 2: Yellow Wind Ridge4 steps · 4 trophies
From the start of Chapter 2 to the Yellow Wind Sage, the boss that ends it.
Kill the small rat first in the fight behind the wooden gate
Chapter 2, Sandgate Village > Village Entrance
The locked gate in the village courtyard opens a fight against the Second Rat Prince and the King of Flowing Sands, the small rat at his side. Kill the King of Flowing Sands first, or the Second Rat Prince's spirit is missed until New Game+.
- Needed for
Fickle Forms
- Needed for
Talk to the horse by the Earth Wolf's meadow
Chapter 2, Sandgate Village > Village Entrance
Through the village past the rat archers and left to the meadow. Beat the Earth Wolf, then talk to the horse tied up in the pagoda until he repeats himself.
- Needed for
Urge Unfulfilled
- Needed for
Talk to the Old Man below the Crouching Tiger Temple
Chapter 2, Crouching Tiger Temple > Cellar
Down the sandy path from the shrine, then right to the end of the path, beside a meditation spot. Talk until he repeats himself.
- Needed for
Always Accompanied
- Needed for
Finish the drunken boar's quest and beat Fuban
Chapter 2, once you have reached the Crouching Tiger Temple
Starts with the drunken boar in the meadow at Fright Cliff > Rockrest Flat and leads into the secret area Kingdom of Sahi.
- Unlocks
Shifting Sands
- Unlocks
- Point of no return: Beating the Yellow Wind Sage
Chapter 3: The New West3 steps · 5 trophies
From the start of Chapter 3 to Yellowbrow, the boss that ends it.
Kill the nine Lantern Wardens in the prison
Chapter 3, Pagoda Realm, after Kang-Jin Loong
After the fight with the ice dragon you wake in a cell. When your eyes glow red and the screen turns grey, tall skeletons with lanterns on their necks walk the corridor. Kill all nine before Captain Wise-Voice, the boss at the Mani Wheel shrine.
- Needed for
A Curious Collection
- Needed for
Beat the Apramana Bat on your first visit to the North Shore
Chapter 3, Bitter Lake > North Shore of the Bitter Lake
Follow the shoreline on the right to its end. Beat the golden-armoured bat before Zhu Bajie, the boar who travels with you, leaves. Then use the big skeleton on the left and pick up the green Turtle Tear on the shore below the turtle island's head.
- Needed for
Portraits Perfected - Needed for
Fickle Forms - Needed for
Brewer's Bounty
- Needed for
Talk to the horse at the New Thunderclap Temple
Chapter 3, New Thunderclap Temple > Temple Entrance
Straight on through the first building and up the stairs, down the stairs on the left into the next building, then up to its balcony. He stands at the end of the wooden bridge and gives you the Trailblazer's Scarlet Gourd. Talk until he repeats himself.
- Needed for
Urge Unfulfilled - Needed for
Brewer's Bounty
- Needed for
- Point of no return: Beating Yellowbrow
Chapter 4: The Webbed Hollow8 steps · 8 trophies
From the start of Chapter 4 to the Hundred-Eyed Daoist Master, the boss that ends it.
Break the Venom Daoist's four arms before he falls
Chapter 4, Webbed Hollow > Pool of Shattered Jade
Up the path right of the shrine, hit the big hanging cocoon until he drops out. Break all four arms from behind before he dies, for the Venomous Armguard.
- Needed for
Mantled with Might
- Needed for
Talk to the horse on the way to the Cliff of Oblivion
Chapter 4, Webbed Hollow, after the Bonevault shrine
He jumps out of a cocoon on the main path. Talk until he repeats himself.
- Needed for
Urge Unfulfilled
- Needed for
Take the letters from the four purple altars
Chapter 4, before the Hundred-Eyed Daoist Master
At the top of the village past the Verdure Bridge shrine, in front of the Cliff of Oblivion shrine, in the cave left of the Relief of the Fallen Loong shrine, and in front of the Court of Illumination shrine, which opens once the other three are done. The Supreme Inspector then attacks. Take about 15 % of his health and the Crane Immortal appears.
- Needed for
Portraits Perfected
- Needed for
Talk to the Old Man at the Temple of the Yellow Flower
Chapter 4, Temple of the Yellow Flower > Temple Entrance
Into the temple, right through the gate, up the stairs at the back of the courtyard. Talk until he repeats himself.
- Needed for
Always Accompanied
- Needed for
Beat the Venom Daoist again and enter Purple Cloud Mountain
Chapter 4, Temple of the Yellow Flower > Court of Illumination
Take the path opposite the shrine and go left where it splits. After the fight, use the wall in front of you.
- Needed for
The Cockerel Crowed
- Needed for
Beat the Scorpionlord
Chapter 4, Purple Cloud Mountain, near the Valley of Blooms shrine
The scorpion drinking on a roof to the right. Break the kegs below him to start the fight. He is gone once you enter Duskveil's arena.
- Needed for
Brewer's Bounty - Needed for
Mantled with Might
- Needed for
Beat Daoist Mi
Chapter 4, Purple Cloud Mountain > Petalfall Hamlet
Talk to the red snake in a tree before the bridge to the Valley of Blooms shrine. The masked man up the stairs from the Petalfall Hamlet shrine wants missing bodies found: kill the yellow-robed enemies around him, resting at the shrine to bring them back, until one drops Violet Hail. Give it to him and beat him.
- Needed for
Fickle Forms - Needed for
Master of Magic - Needed for
Portraits Perfected
- Needed for
Beat Duskveil
Chapter 4, Purple Cloud Mountain > Cloudnest Peak
At the top of the village on the central path. Only after the Scorpionlord and Daoist Mi.
- Unlocks
The Cockerel Crowed
- Unlocks
- Point of no return: Beating the Hundred-Eyed Daoist Master
Chapter 5: Flaming Mountains4 steps · 3 trophies
From the start of Chapter 5 to the Yaksha King, the boss that ends it.
Beat Pale-Axe Stalwart and take his quest
Chapter 5, Woods of Ember > Ashen Pass I
The ox warrior in the corridor where bulls and undead soldiers fight. After the fight, talk until he repeats himself.
- Needed for
Frost and Flame
- Needed for
Talk to the horse in the element cart
Chapter 5, Furnace Valley > Valley Entrance
Into the lava pool on the right, to the cart in its corner. Use the cart and talk to the horse stuck inside until he repeats himself. He cannot be freed yet.
- Needed for
Urge Unfulfilled
- Needed for
Upgrade your gourd to 9 charges
Chapter 5, before the Rakshasa Palace
Shen Monkey adds a charge for Luojia Fragrant Vines, the yellow vines hanging from trees in every chapter.
- Needed for
Always Accompanied
- Needed for
Talk to the Old Man in the Rakshasa Palace and use the fire
Chapter 5, Furnace Valley > Rakshasa Palace
Up the stairs, over the bridge and left into his room. Talk until he repeats himself, then use the fire in the middle of the room for the Supreme Gourd.
- Unlocks
Always Accompanied
- Unlocks
Chapter 6: Mount Huaguo2 steps · 2 trophies
From the start of Chapter 6 to the final boss. Both steps take you back to Chapter 5's map through the shrines.
Free the horse from the element cart
Chapter 6, back at Furnace Valley > Valley Entrance
Back to the cart in the lava pool. Beat the enemies around it and pull the string.
- Unlocks
Urge Unfulfilled
- Unlocks
Finish Pale-Axe Stalwart's quest and beat the Bishui Golden-Eyed Beast
Chapter 6, back at Field of Fire > Cooling Slope
Past the frozen gate, at the end of the secret area Bishui Cave.
- Unlocks
Frost and Flame
- Unlocks
After the story3 steps · 2 trophies
From Continue Journey on the title screen to the start of New Game+.
Finish the Treasure Hunter's quest
after the story, Chapter 3's Bitter Lake and Valley of Ecstasy
Ends with the Green-Capped Martialist at the Melon Field shrine.
- Needed for
Meet the Match
- Needed for
Beat Erlang in Mount Mei
after the story, Chapter 3's Pagoda Realm > Snow-Veiled Trail
Once the four secret area bosses and the Treasure Hunter's quest are done, the little monk upstairs in The Great Pagoda sends you to Mount Mei.
- Unlocks
Meet the Match
- Unlocks
Beat the final boss again
after the story, last of all
The Old Man's Journal page fills in once you beat it again and start New Game+.
- Needed for
Portraits Perfected
- Needed for
- Point of no return: Entering a New Cycle
New Game+5 steps · 6 trophies
From Enter a New Cycle to the end of Chapter 5 and its secret area.
Start the first fight against Erlang
New Game+, prologue
Both trophies unlock as the fight begins.
- Unlocks
Six Senses Secured - Unlocks
Master of Magic
- Unlocks
Buy Guanyin's Willow Leaf and the Qing-Tian Gourd from Shen Monkey
New Game+, once you have met Shen Monkey in Chapter 1
A soak and a gourd sold only in New Game+. The gourd appears once every Journal page is filled.
- Unlocks
Brewer's Bounty
- Unlocks
Buy the Soul Remigration Pill formula from Xu Dog
New Game+, Chapter 2, Crouching Tiger Temple > Cellar
Sold only in New Game+.
- Unlocks
Page Preserver
- Unlocks
Beat the Bishui Golden-Eyed Beast again
New Game+, after Chapter 5
It drops the Bull King's Iron Horns the Bull King armour needs.
- Needed for
Mantled with Might
- Needed for
Craft the last weapons and armour
New Game+, after Chapter 5's secret area
At any shrine, once every secret area boss is beaten again.
- Unlocks
Staffs and Spears - Unlocks
Mantled with Might
- Unlocks
Any time6 steps · 5 trophies
Trophies that stay open once their feature is unlocked.
Buy a skill
from Chapter 1, after the Bullguard fight
In the Self-Advance menu.
- Unlocks
A Spark of Thought
- Unlocks
Add a soak to your drink
from Chapter 1, once you have saved Shen Monkey in the Marsh of White Mist
In his Brew menu.
- Unlocks
Brew of Bravery
- Unlocks
Craft a medicine
from Chapter 2, once you have beaten the frog Lang-Li-Guhh-Baw
Make Medicines at any shrine.
- Unlocks
Creative Concoction
- Unlocks
Finish Chen Loong's quest
from Chapter 3, Bitter Lake > North Shore of the Bitter Lake
It opens Zodiac Village.
- Needed for
Happy Harvest - Needed for
Pound and Perfect
- Needed for
Plant seeds with Chen Loong and harvest them
from Chapter 3, in Zodiac Village
Come back after two boss fights.
- Unlocks
Happy Harvest
- Unlocks
Upgrade a piece of armour at Yin Tiger
from Chapter 3, in Zodiac Village
Craft > Upgrade Armor.
- Unlocks
Pound and Perfect
- Unlocks
Black Myth: Wukong Trophy List
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Base game36 trophies
Final FulfillmentEach ordeal paves your path to what you are meant to be.6%of players
Home is BehindThe old monkey has told his tale. Onward you must go.Guide90%of players
A Spark of ThoughtNothing sparks your talents more than a spark of thought.Guide80%of players
Brew of BraveryFresh brew in an old cask. May it stir a great task!Guide61%of players
Creative ConcoctionTonics are well and good, but not to be wolfed like food!Guide50%of players
GuideGuide34%of players
GuideGuide32%of playersHidden TrophyReveal this trophy
Pound and Perfect"Through fire, armor is refined; through trials, strength is defined."
GuideGuide56%of playersHidden TrophyReveal this trophy
Blazing Black WindOf all things to learn, you chose to play with fire?
GuideGuide53%of playersHidden TrophyReveal this trophy
Temple of TaintNow at an end is the elder's long wait for the journeyer.
GuideGuide45%of players
GuideGuide43%of playersHidden TrophyReveal this trophy
Shifting SandsThe beetle came with drumbeats' call, and left with waves' gentle fall.
GuideGuide39%of players
GuideGuide34%of playersHidden TrophyReveal this trophy
Behold the BetrayalMore eyes do not see more than the mortal trifles.
GuideGuide33%of playersHidden TrophyReveal this trophy
The Cockerel CrowedLong and short, far and near, each span has its year.
GuideGuide32%of playersHidden TrophyReveal this trophy
Flaming FuryThe golden child brought fire and smoke; when they cleared, the family broke.
GuideGuide30%of players
GuideGuide24%of players
GuideGuide28%of players
GuideGuideChecklist · 6Checklist · 623%of players
GuideGuideChecklist · 4Checklist · 431%of playersHidden TrophyReveal this trophy
The Sire and Sons"For what deed, must the four waters they governed roam free?"
GuideGuideMissable25%of players
GuideGuideMissable22%of players
GuideGuide23%of playersHidden TrophyReveal this trophy
Six Senses SecuredAfter all that strife and struggle, what's truly been gained?
Portraits PerfectedHumans, beasts, yaoguais, and the Bodhisattvas. All recorded and noted.GuideMissable14%of players
GuideGuide31%of players
Master of MagicAll spells we know are derived from the same source.GuideChecklist · 17Missable23%of players
GuideGuide31%of playersHidden TrophyReveal this trophy
Guardian of GearYou are fully fitted. Now, swing that staff and fight!
A Curious CollectionEvery rare wonder the world can offer, collected and kept.GuideChecklist · 36Missable8%of players
Medicine Meal"Here, have it, have it all."Guide19%of players
Staffs and SpearsA walking vault of arms you have become!GuideChecklist · 2010%of players
Mantled with MightShoes on feet, hat on head, embroidered shirt, Daoist robe—free as can be, doing as you please!GuideMissable7%of players
Fickle FormsTransformations and Spirit Skills, you have mastered them all!GuideChecklist · 64Missable9%of players
Brewer's BountyWhat to drink, how to drink, and above all, who to drink with.GuideChecklist · 47Missable7%of players
Page Preserver"All the tattered pages can now be compiled in full."GuideChecklist · 1414%of players
Seeds to SowTake more as fruit as your plants take root.GuideChecklist · 159%of players
Scenic SeekerThe most marvelous places for meditation have all met your gaze.GuideChecklist · 2417%of players
No trophies match.